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Look for Posters and Billboards in Mondstadt

Look for Posters and Billboards in Mondstadt | Locations updated 2021

Genesis Impact is a very popular game available to play on almost all platforms like Play Station, PC, Android, and iPhone. and now. In order to look for Posters and Billboards in Mondstadt in Malady Quest Follow the below locations shown in the Attached Videos.

Lingering Malady Quest from Aramis can be completed only after reaching Adventurers Rank 30 which can be achieved by collecting the poster and billboards in Mondstadt.

These posters and billboards are located in four different regions. This task may look easy but in reality, it is somewhat difficult to find the actual locations that’s why you are still searching for this. But you don’t have to worry anymore, here you will find all the details of all the locations in Mondstadt Map to collect these Billboard and Posters.

Look for Posters and Billboards in Mondstadt: Location 1

Watch the below video to know the first location of posters and billboards in mondstadt.

To find the first location players need to climb to the walkway in the northern battlements of the Mondstadt region. You can find these posters and billboard lying on the ground.

Look for Posters and Billboards in Mondstadt: Location 2

Watch the below video to know the Second location of posters and billboards in mondstadt.

On the side of the Wagner’s blacksmith shop you will find this poster and billboard on the roof of the building.

Look for Posters and Billboards in Mondstadt: Location 3

Watch the below video to know the Third location of posters and billboards in mondstadt.

On the opposite of the Knights of Favonius’ building, you can find a poster and billboards on the top of the city wall.

Look for Posters and Billboards in Mondstadt: Location 4

Watch the below video to know the Fourth location of posters and billboards in mondstadt.

Fourth location can be found on the roof of the building of the Timaeus the alchemist.

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Pokemon Sword And Shield’s Next Raid Event Asks Players To Beat Up Cramorant

Pokemon Sword And Shield’s Next Raid Event Asks Players To Beat Up Cramorant

Pokemon Sword and Shield are kicking off a new Max Raid Battle event next week. The event begins at 4 PM PT / 7 PM ET on February 3 and asks players to defeat Cramorant, with different rewards available depending on how many of the Pokemon are beaten.

Serebii reports that level 100 Cramorant will be appearing during the event. If players manage to defeat 1 million of these, everyone will receive a Gold Bottle Cap, three regular Bottle Caps, and three Pearl Strings as a reward. The Bottle Caps can be exchanged to Hyper Train a Pokemon at the Battle Tower, while the Pearl Strings can be sold at shops for a lot of money.

Besides Cramorant, Serebii reports that Quagsire, Golurk, Flygon, and Indeedee will also be appearing in Max Raid dens throughout the event. Additional details will be announced soon.

This isn’t the first cooperative Max Raid event Pokemon Sword and Shield have held. Last year, the games challenged players to team up and defeat level 100 Zeraora. As a reward for successfully hitting that goal, The Pokemon Company distributed a Shiny Zeraora to all players. A previous Max Raid event also asked players to team up and defeat level 100 Mewtwo.

In the meantime, January’s Max Raid event is scheduled to end tomorrow, January 31. As part of that event, certain Normal and Dragon Pokemon such as Bewear, Haxorus, Goodra, and Gigantamax Snorlax and Duraludon are appearing more frequently in Max Raid dens across both games.

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Razer Viper 8K Gaming Mouse With ‘Fastest Speed and Lowest Latency’ Launched

Razer Viper 8K gaming mouse has been released and it claims to have the “fastest speed and lowest latency ever achieved.” It comes with Razer’s improved optical switches and introduces Hyperpolling technology that brings true 8,000Hz polling rate. This allows the Razer Viper 8K mouse to send more data to your computer, reducing delay and making the mouse movements feel more responsive. The Viper 8K is also quite lightweight, though not the lightest mouse that Razer offers. It also has an ambidextrous design.

Razer Viper 8K price, availability

Razer Viper 8K is priced at $79.99 (roughly Rs. 5,900) in the US and is available for purchase from the company website and Best Buy. There is a single black colour option and as of now, Razer has not shared any information on Indian availability for Razer Viper 8K.

Razer Viper 8K specifications, features

Razer Viper 8K has an ambidextrous design, making it suitable for both left- and right-handed users. It has an 8,000Hz polling rate which means it sends data to the computer eight times more than a regular 1,000Hz polling rate gaming mice. The HyperPolling technology allows for reduced delay of about 0.125ms. It features a high-speed USB microcontroller as well and weighs just 71 grams. The Razer Viper 8K uses the company’s second-generation optical switches that are rated for 70 million clicks.

You get an up to 20,000 DPI optical sensor and a tactile scroll wheel on Razer Viper 8K. There is onboard memory as well that allows you to store a profile on the mouse itself that will help retain the settings even if you plug it into a different computer. There are eight programmable buttons on the mouse. Razer Viper 8K supports Razer Chroma RGB lighting that shines through the Razer logo on the body. For smooth movement, the gaming mouse has 100 percent PTFE Polytetrafluoroethylene (PTFE) feet and advanced lift-off/ landing distance customisation. It allows for on-the-fly sensitivity adjustment and comes with a Speedflex cable that is eight metres in length.

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Vineet Washington writes about gaming, smartphones, audio devices, and new technologies for Gadgets 360, out of Delhi. Vineet is a Senior Sub-editor for Gadgets 360, and has frequently written about gaming on all platforms and new developments in the world of smartphones. In his free time, Vineet likes to play video games, make clay models, play the guitar, watch sketch-comedy, and anime. Vineet is available on [email protected], so please send in your leads and tips.

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Elon Musk’s Cyberpunk 2077-Approving Tweets Help Boost Developer CD Projekt

Video games fan Elon Musk gave shares in Polish games producer CD Projekt a further boost on Thursday after the company’s update of its flagship game prompted short sellers to close positions earlier in the week.

Shares in CD Projekt which is valued at almost PLN 37 billion (roughly Rs. 71,960 crores), jumped as much as 19 percent on Thursday, bringing the total gain so far this week to more than 50 percent.

CD Projekt’s shares were hit at the end of 2020 following gamers’ disappointment with the company’s Cyberpunk 2077. Since then the firm has been working on improvements.

Musk tweeted: “The esthetics of Cyberpunk are incredible btw…,” to his 43 million followers on Thursday.

The Tesla CEO posted another tweet, commenting on the buggy nature of the game and its subsequent hotfixes.

Earlier this week Melvin Capital was said to be driving the gains in CD Projekt by closing out its short positions following losses betting against GameStop and others.

“This is about squeezing out funds from their short positions. Musk’s tweet has added to that,” said Kacper Kopron, analyst at Trigon DM.

Some analysts and sources said the rising share price had also led to rumours that the company could be a takeover target.

CD Projekt declined to comment.

Separately, US-listed shares of Canadian e-commerce platform Shopify rose as much as 3.5 percent in after-hours trading on Thursday shortly after Musk tweeted that the company “is great”.

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Is LG Wing’s unique design alone enough to help it succeed in India? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.

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Pokemon Go Looking to Increase Its India Presence, Job Listing Tips

Niantic’s Pokemon Go could be looking to set up shop in India. A new job listing on LinkedIn posted by Alan Mandujano, Growth and Business Development Manager for Niantic Emerging Markets, suggests that the company is looking to hire employees on a contractual basis for “generating momentum and engaging local Pokemon Go communities”. Specifically, Niantic is looking for a ‘Local Growth Scout’ in India to do tasks like create local content, business development, event planning, and secure POI databases to enable local points of interest in Pokemon Go games.

The LinkedIn job posting, spotted first by IGN India, hints that Pokemon Go may be looking to increase its presence in India. Game maker Niantic is scouting for local talent who can generate momentum, attend industry events in the ‘largest cities’ in the country, and plan meetups for Pokemon Go community members. The employee may also have to generate more social noise by writing blog posts, articles, social media posts, and newsletters. The job listing hints that Niantic is looking at India as a strategic market.

Being home to the next billon smartphone users, India could be a place of immense potential for Niantic. While the pandemic was most unfavourable to AR-focussed games that required players to venture out, Niantic altered Pokemon Go game mechanics in April last year so that players could have similar fun indoors.

Last year, Sensor Tower reported that Pokemon Go grossed a lifetime collection of $3.6 billion (roughly Rs. 26,940 crores) since its launch on July 6, 2016. In the first half of 2020, the game showed collections of $445 million (roughly Rs. 3,330 crores) thanks to the alterations in game mechanics that were favourable to the lockdown.

It remains to be seen what exactly Niantic has in store for the Indian market. The company seems to be in an early hiring phase, so it may be a while before we see any tangible news on this front.

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Here Are Your Free PlayStation Plus Games for February

PlayStation Plus subscribers can get their hands on three free games in the month of February. Control: Ultimate Edition, Concrete Genie, and Destruction AllStars are on the slate, to be available for download starting February 2. As Sony pushes more free exclusives for its newly launched PlayStation 5 consoles, Control: Ultimate Edition and Destruction AllStars will be available with next-gen upgrades. Concrete Genie is the only PlayStation 4-exclusive title in the coming month’s PS Plus free games lineup. It should be noted that Destruction AllStars is a PS5 exclusive, whereas Control: Ultimate Edition will be available for download for both PS5 and PS4 owners.

Sony announced the free games lineup on its PlayStation blog. While Control: Ultimate Edition and Concrete Genie will be available for download until March 1, Destruction AllStars will remain available until April 5.

Control: Ultimate Edition

Critically acclaimed and winner of IGN’s Game of the Year in 2019, Control is developed by Max Payne and Alan Wake-series maker Remedy Entertainment. The game manages to strike a fine balance between its action-heavy gameplay and paranormal storyline, offering gamers memorable moments of pairing guns and telekinetic superpowers to take on swarming baddies. The next-gen version of Control: Ultimate Edition promises ray-tracing on 30fps graphics mode as well as a 60fps performance mode. Apart from the base game, Control: Ultimate Edition also comprises two expansions (The Foundation and AWE), along with The Expeditions end game mode, Photo Mode, and all the updates released since the title’s launch.

If you aren’t subscribed to PS Plus, you can purchase Control: Ultimate Edition for Rs. 3,330/ $39.99 via PlayStation Store.

Concrete Genie

This month’s only PS4-exclusive title, Concrete Genie is a visually stunning action-adventure single player title. It revolves around a young boy named Ash who loves to doodle in his notebook. When a group of bullies steal the book and scatter its ripped pages across the fictional city of Denska, Ash embarks on an adventure of finding the pages. Things take a fun turn when Ash discovers a magical paint brush that can bring his creations to life. This leads to some jaw-dropping visual moments as the drab-and-dreary Denska slowly turns into a gorgeous landscape.

Concrete Genie is up for purchase at Rs. 1,999/ $29.99 via PlayStation Store.

Destruction AllStars

Originally planned to be released as a launch title for PlayStation 5 in November, the high-octane car combat game will finally see the light of day on February 2. Set in a battle royale environment, Destruction AllStars pits 16 players (aka AllStars) in an arena where they must try to take the rival’s cars using their own super-powered vehicles. If an AllStar’s car does get destroyed, the character can try its chances on foot, dodging enemy attacks in hopes of survival. Just like Fortnite or Overwatch, each character and their cars come with their own set of special abilities. Destruction AllStars is available as a free title for PS Plus subscribers on the PS5 until April 5. It remains to be seen whether Sony decides to release a PS4 version later.

PS Plus subscribers can still download the free games from January until February 1, before the new lineup comes in.

As always, you will need to have an active PlayStation Plus subscription to have continued access to the games, once you’ve added them to your library. PlayStation Plus subscriptions are available in India at Rs. 499 for a month, Rs. 1,199 for three months, and Rs. 2,999 for 12 months.

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FAU-G Becomes Top Free Game on Google Play With Over 5 Million Downloads

FAU-G has become the top free game on Google Play in India, developer nCore Games has announced on Twitter. The game was released on Republic Day, January 26, after many delays. The developers say that it reached five million downloads within 24 hours of its launch. FAU-G is based on the exploits of Indian soldiers who were stationed in Galwan Valley. It only offers a single player campaign for now but the developers have said that there will be two additional modes coming in the future.

nCore Games took to Twitter to share that FAU-G has become the top free game on Google Play, which is the only platform it released on. The post also says that the game had five million downloads within 24 hours. FAU-G released on January 26 after multiple delays and had got over four million pre-registrations on the Google Play store ahead of its launch.



The free-to-play game comes with in-app purchases and Bollywood actor Akshay Kumar had shared that 20 percent of the revenue will go to the ‘Bharat Ke Veer’ trust. FAU-G has been made in India and promoted by Kumar, who also came up with the name. As of now, the game only comes with a short single-player campaign as of now, which we found to be quite repetitive. You can read our full review of FAU-G.

The game has only been launched on Android with no information on when the iOS version will drop. nCore Games says that it will be adding a ‘Free for All’ and a 5v5 ‘Team Deathmatch’ mode to the game in the future. It has received mixed reviews from players with a lot of them asking for more content and additions to the campaign. nCore Games co-founder Vishal Gondal shared in an interview with NDTV that, down the line, the game will branch out into esports after creating a community, introducing PvP, and introducing battle royale modes.

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For the latest tech news and reviews, follow Gadgets 360 on Twitter, Facebook, and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel.

Vineet Washington writes about gaming, smartphones, audio devices, and new technologies for Gadgets 360, out of Delhi. Vineet is a Senior Sub-editor for Gadgets 360, and has frequently written about gaming on all platforms and new developments in the world of smartphones. In his free time, Vineet likes to play video games, make clay models, play the guitar, watch sketch-comedy, and anime. Vineet is available on [email protected], so please send in your leads and tips.

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Nintendo Joycon-Drift Glitch Provokes EU Complaint

Japanese video game maker Nintendo will face an EU-wide complaint for premature wear of a joystick controller, French and EU consumer groups said Wednesday.

The French consumer protection group UFC-Que Choisir said it would join a complaint launched by The European Consumer Organisation (BEUC) against recurring problems with the Nintendo Switch console.

The glitch has been dubbed “Joycon-drift”.

It causes characters to move without the controller being touched and has occurred in Belgium, France, Greece, Italy, the Netherlands, Norway, Portugal, Slovakia, and Slovenia, a BEUC statement said.

Around 25,000 players have reported being bothered by the problem, it added.

Que Choisir, which tests widely-used consumer products, said premature wear of electronic circuits and the lack of an effective seal were to blame for the problem.

“A worrisome quantity of debris and dust” was able to collect inside the joystick, it added.

“According to consumer testimonies, in 88 percent of cases, the game controllers broke within the first two years of use,” the BEUC statement said.

It called for a pan-European investigation and urged that Nintendo “be obliged to urgently address the premature failures of its product”.

Meanwhile, the defective controllers should be repaired free of charge and consumers should be informed about their limited lifespan, it added.

Nintendo has sold more than 68 million of the units worldwide, BEUC said.

A European Commission spokesman said it had received the complaint from the consumer groups and over the coming weeks would “assess the need for further investigation into the matter and a possible coordinated action” by EU and national authorities.

Meanwhile, the bloc’s consumer protection commissioner, Didier Reynders, said “early obsolescence is a growing concern for all consumers” and added that new initiatives in that area were in the works.

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AMD Radeon RX 6800 XT and Radeon RX 6800 Review

AMD has for several years now lagged behind Nvidia in the graphics performance race, particularly at the high end where ray tracing has become the new must-have feature to show off, and buyers always want the latest and greatest. The company’s problems are compounded in India, where unfavourable pricing and limited distribution often tip the scales in Nvidia’s favour even when performance is comparable. Just like it did with its Ryzen desktop CPUs a few years ago, AMD has been working on turning its fortunes around with new Radeon GPUs built around the RDNA architecture and its successors.

With the new Radeon RX 6000 series based on the RDNA 2 architecture, AMD thinks it can take Nvidia on even at the very top end. Three GPUs have been launched so far: the flagship Radeon RX 6900 XT which hopes to take on the GeForce RTX 3090; and the Radeon RX 6800 XT and Radeon RX 6800, which are for gamers who want great quality at 4K but don’t have infinitely stretchable budgets. This is the most confident that AMD has been in a very long time, and yes, there’s even ray tracing – or at least an early implementation of it.

Today, we’re testing and reviewing the Radeon RX 6800 XT and Radeon RX 6800. These GPUs were launched in late 2020 but as expected, availability in India has been rather constrained. Does their performance justify going against the grain and choosing them over competing Nvidia offerings? Can AMD pull off a decisive victory after all? Let’s find out.

AMD Radeon RX 6800 XT and Radeon RX 6800 Review

AMD has designed a metal wraparound shroud with three custom axial fans


AMD RDNA 2 architecture

While it might have lagged in terms of PC market share, AMD’s graphics division has dominated the high-end gaming console space for years now. The current and previous generations of Sony’s PlayStation and Microsoft’s Xbox consoles have all used some form of Radeon GPU, which does give AMD some advantages and insight into what capabilities gamers and game developers will be using over the next several years.

Last year’s Radeon RX 5700 XT, based on the RDNA 1 architecture, was a significant improvement over its predecessors, delivering 50 percent better performance per Watt. AMD now says that RDNA 2 can achieve 54 percent better performance per Watt than even that. The RDNA2 chip on which these two GPUs are based has over 26 billion transistors, though each GPU model uses different amounts of these resources.

At the architecture level, the number of Compute Units (CUs) has doubled, going from 40 to 80, and new ray accelerator blocks have been added for ray tracing. Even though RDNA 2 uses the same 7nm manufacturing process as RDNA, optimisations to power handling, the processing pipeline itself, and boosting clock speeds by up to 30 percent has resulted in this generation-on-generation performance uplift.

A big part of that comes from what AMD is calling “Infinity Cache”. This high-density 128MB L3 cache is based on AMD’s Epyc server CPU designs. It’s said to be much faster than accessing GDDR6 RAM and is integrated into the on-die Infinity Fabric interconnect for high-bandwidth, low-latency communication. The Infinity cache helps keep data ready for the GPU so it can work at high frequencies without getting bottlenecked, which is an advantage when dealing with 4K-quality game assets.

Another new feature, which AMD calls “Smart Access Memory”, essentially allows a computer’s CPU to directly access the entire contents of the GPU’s memory. This has so far been limited to 256MB because of the nature of the PCIe connectivity protocol, but PCIe 4.0 now allows for what’s called a resizable base address register (BAR). Smart Access Memory will require a Ryzen 5000 series desktop CPU and Radeon 6000 series GPU, plus a 500-series motherboard, and of course all the latest BIOS and driver updates. This is said to deliver up to 11 percent better performance in some games, and developers could optimise better for it in the future.

Along with ray tracing, the DirectX 12 Ultimate API introduces DirectStorage, which lets a GPU load game assets directly from a high-speed SSD to GPU memory, without going through system RAM or requiring CPU resources. This is being applied in next-gen consoles and should improve loading time for levels and transitions in games.

The updated HDMI 2.1 standard will allow for 4K 144Hz or 8K 60Hz video output, and AMD says it’s ready for Display Stream Compression (DSC), which should allow for even higher resolutions. If you stream your gameplay online, you might benefit from 8K AV1 decode and 8K HEVC encode in hardware.

The Radeon Software utility now supports automatic as well as fully manual overclocking. In addition, Performance Tuning Presets will let users apply optimised per-game profiles, which AMD says will not void a graphics card’s warranty. Radeon Anti-Lag and Radeon Boost are both features that can potentially make games feel more responsive by optimising input latency and dynamically reducing resolution in small patches.

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The stock Radeon RX 6800 occupies two slots while the Radeon RX 6800 XT will need two and a half.


AMD Radeon RX 6800 XT and Radeon RX 6800 specifications

4K is the target resolution for all games at high quality, even for the Radeon RX 6800 – lower-priced GPUs will presumably be launched later this year for those who are targeting 1440p and 1080p, but the three models launched so far all target enthusiast-class gamers. The baseline for the Radeon RX 6800 is 4K 60fps in nearly all current-day games, and it’s positioned as an improvement over the GeForce RTX 2080 Ti, which means it will take on the GeForce RTX 3070. You should also see over 90fps at 1440p, according to AMD.

The higher-priced Radeon RX 6800 XT is set to compete with the GeForce RTX 3080, staying above 4K 60fps in today’s AAA games even at the highest quality settings, or delivering 144-240fps at 1440p in many esports titles.

However, enabling ray tracing will take a toll on these figures. Even AMD’s official projected performance numbers indicate that 1080p and 1440p are more realistic expectations if you want to stay at or above 60fps. Nvidia gets around this using its machine-learning-powered upscaling algorithm DLSS (Deep Learning Supersampling), which lets its GPUs render lower resolutions and then stretch them out without losing quality. AMD has something similar in the works, but it isn’t ready yet. The good news is that the GPU’s ray tracing hardware isn’t just for games; it will help speed up work in content creation applications such as Blender and Autodesk Maya.

The Radeon RX 6800 features 60 active CUs with one ray accelerator and 64 stream processors each, for a total of 3,840 stream processors. It runs at burst speeds of up to 2105MHz. Its bigger sibling, the Radeon RX 6800 XT, has 72 CUs with an equal number of ray accelerators and 4,608 stream processors, and runs at up to 2250MHz. Both feature 16GB of 256-bit GDDR6 RAM with a peak bandwidth of 512GBps. The two have rated TDPs of 250W and 300W, and AMD recommends 650W and 750W power supplies respectively.

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You get one HDMI 2.1 port, two DisplayPort 1.4 outputs, and a USB Type-C port on the stock Radeon RX 6800 and Radeon RX 6800 XT


AMD Radeon RX 6800 XT and Radeon RX 6800 reference design

AMD’s partner brands, which include Asus, ASRock, Gigabyte, MSI, Sapphire, XFX, and Powercolor are free to design their own graphics cards featuring Radeon GPUs, including ones with AIO liquid coolers. However, quite a few of the cards you’ll see in the market will use AMD’s reference design. Sapphire in particular, which is one of the more easily available brands in India, will be selling cards identical to the reference units that we are reviewing today.

AMD doesn’t sell its own cards like Nvidia does with its Founders Edition models, but a lot of work still goes into their design. The Radeon RX 6800 XT and Radeon RX 6800 reference cards are heavy and feel solidly built. They both have vapour chamber coolers and a die-cast aluminium shroud with three custom-designed axial fans. The fans can spin down completely when the GPU isn’t being stressed.

All this is to optimise acoustic as well as cooling efficiency, and you should find these cards quieter than the previous generation. Even so, this design is also claimed to allow for some degree of overclocking to keep enthusiasts happy. AMD says it has used a graphite pad to interface between the GPU itself and the cooler, rather than thermal compound which can dry out over time. There are also thermal pads between the cooler, GDDR6 memory, and power circuitry for better heat conductivity.

AMD has used standard 8-pin PCIe power connectors, as opposed to Nvidia’s recent shrunken standard that requires an adapter. Both the Radeon RX 6800 XT and the Radeon RX 6800 have two 8-pin connectors facing upwards at the rear.

The Radeon RX 6800 XT reference design occupies 2.5 slots while the RX 6800 is somewhat slimmer. Both are a standard 10.5 inches long. AMD has used its signature red colour as an accent around the exposed heatsink vents on the top and there’s a red illuminated Radeon logo on each card.

Both cards have one HDMI 2.1 port, two DisplayPort 1.4 ports, and oddly, a USB Type-C port. AMD says this allows for single-wire connections to head-mounted displays since it can supply a video signal plus up to 27W of power. If you already have a triple-monitor setup, you might need some adapters. The decision to go with USB paves the way for future monitors that can be daisy-chained and have a USB hub or other integrated peripherals, but it’s an interesting choice seeing as how the VirtualLink standard is effectively dead, and even Nvidia removed this port from its Founders Edition cards after just one generation.

amd radeon rx6800 xt testbench ndtv radeon

The Radeon RX 6800 and Radeon RX 6800 XT both perform well in benchmarks and game tests


AMD Radeon RX 6800 XT and Radeon RX 6800 performance

All tests were run using an AMD Ryzen 2700 CPU, ASRock X470 Taichi Ultimate motherboard, 2x8GB of G.Skill F4-3400C16D-16GSXW DDR4 RAM, a 1TB Samsung 860 Evo SSD, and a Corsair RM650 power supply. The monitor was a 4K Asus PB287Q. Windows 10 was updated to the 2H20 release and all drivers were up to date including the Radeon Software Adrenalin 2020.12.2 release.

Synthetic tests let us compare different GPUs directly. 3DMark is the obvious place to start. The current-gen Time Spy and Time Spy Extreme tests show performance scaling fairly predictably with price across the Nvidia and AMD camps. The GeForce RTX 30-series does pull ahead in the Port Royal DirectX 12 test, while the Radeon RX 6800 siblings have the advantage in the older Fire Strike tests. Unigine’s Superposition benchmark, running at its 4K Optimised preset, also scales with price. If all graphics cards were available at their MRPs, there would be no bad choices, only feature- and budget-related decisions.

  AMD Radeon RX 6800 AMD Radeon RX 6800 XT Asus TUF Gaming GeForce RTX 3070 Nvidia GeForce RTX 3080 Founders Edition Zotac GeForce RTX 2080 Amp
3DMark DLSS Feature Test (off / on) N/A N/A 37.54fps / 88fps 50.33fps / 69.41fps NA
3DMark Port Royal 7,425 8,764 8,083 10,721 NA
3DMark Time Spy 12,469 13,723 11,857 13,996 9,505
3DMark Time Spy Extreme 6,068 6,798 5,912 7,191 NA
3DMark Fire Strike Extreme 17,980 20,205 15,415 17,787 12,215
3DMark Fire Strike Ultra 10,063 11,852 8,587 10,520 6,498
3DMark Wild Life 72,014 73,249 N/A N/A N/A
3DMark Ray Tracing Feature Test 21.28fps 26.31fps N/A N/A N/A
Unigine Superposition (4K Optimised) 11,468 13,135 11,060 13,708 NA

Coming to in-game benchmarks, Far Cry 5 at 4K using its Ultra preset, and managed to hit averages of 80fps on the Radeon RX 6800 XT and 72fps on the RX 6800. Middle Earth: Shadow of War also ran smoothly at 4K with its Ultra quality preset, averaging 73fps on the Radeon RX 6800 but jumping up to 82fps on the Radeon RX 6800 XT. Metro: Exodus also ran at 4K with its Ultra preset (which is not the highest in this case), without ray tracing enabled, at 61fps and 52.35fps on the two cards respectively.

In manual gameplay, Doom: Eternal was extremely smooth at 4K at Ultra Nightmare quality, reaching 150-160fps on the Radeon RX 6800 XT and 120-125fps on the Radeon RX 6800, as measured by the in-game frame counter even in heavy battle scenes. The Witcher 3: Wild Hunt averaged 84fps and 73fps respectively, at 4K Ultra.

I then turned to Battlefield V to check how AMD’s ray tracing implementation affects performance. With no DLSS equivalent, there’s no way to raise the frame rate to compensate for the additional stress that ray tracing puts on the new Radeon GPUs. With the resolution set to 4K and using the Ultra quality preset, the Radeon RX 6800 XT managed around 105fps in a busy scene with plenty of gunfire and running around. With ray tracing enabled, that fell steeply to around 60fps. The Radeon RX 64800 showed a sharper drop, from around 95fps to just 40fps. You’d have to lower the resolution and compromise on quality if you want ray tracing effects, at least for now.

AMD’s new cooler design does seem to be effective, and neither of the two cards tested was noisy even under heavy load.

amd radeon rx6800 xt power ndtv radeon

AMD has used standard 8-pin PCIe power connectors, unlike Nvidia’s new shrunken design



AMD has clearly done very well with this generation of Radeon GPUs. They’re undoubtedly powerful enough for today’s enthusiasts who demand smooth visuals at 4K and at very high quality settings. The reference design cards are slick and unobtrusive. However, the matter of whether the new Radeon RX 6800 XT and Radeon RX 6800 are capable of challenging Nvidia’s dominance comes down to two factors – features and pricing.

In terms of features, ray tracing of course stands out. AMD’s implementation isn’t fully realised yet. Plenty of games do support AMD’s approach, and it’s likely that future upscaling tech will make things a lot more even between the two competitors. For now though, if you want to enjoy all the graphical bells and whistles, and claim bragging rights, Nvidia has the advantage. One small note here is that 16GB of GDDR6 RAM is much more than what Nvidia’s current offerings at this price and performance level have, and your use cases might benefit from that.

Finally, we come to the thorny – and ongoing – issue of Radeon prices in India. To be fair, all current-gen GPUs are scarce, and there has been significant price gouging and scalping for the past several months. It’s difficult to make comparisons since prices keep changing and some models simply aren’t available. However, Nvidia does sell its own Founders Edition graphics cards in India at their official MRPs, through a distributor. Although you have to go through a tedious waitlisting process and a lot depends on luck, at least there are periodic updates. AMD has no such arrangement.

AMD’s official prices in India for the Radeon RX 6800 and RX 6800 XT graphics cards are Rs. 45,999 and Rs. 64,990 respectively, not including taxes. In the US, they cost $579 and $649 respectively. It’s strange is that the company is using a much higher exchange rate for the RX 6800 XT, which makes this card disproportionately more expensive than its sibling. On top of that, street prices (including tax) in India are all over the place, ranging from a somewhat understandable Rs. 59,999 for a reference Sapphire RX 6800 (listed at only one online retailer but out of stock, with no guarantee it will actually be up for purchase that price) to an outrageous Rs. 1,10,000 for a Sapphire Nitro+ Radeon RX 6800 XT with a custom cooler. In fact, some Radeon RX 6900 XT listings are actually less expensive.

This should have been a close call between Nvidia and AMD, but the result of this supply-side confusion is that it’s nearly always going to make sense for gamers in India to choose the equivalent GeForce 30-series card. The Radeon RX 6800 might be worth it if you can find it at a good price, but there’s little hope for the Radeon RX 6800 XT here right now ­– maybe we’ll see significant discounts somewhere down the line, at which point calculations can be reconsidered. AMD does seriously need to sort this out, or it will lose despite whatever progress it has made in terms of performance.

AMD Radeon RX 6800 (reference)
Rs. 45,999 + taxes


  • Excellent stock cooler
  • Very good performance at 4K and 1440p 


  • No resolution upscaling at launch 
  • Expensive and hard to find

Ratings (out of 5)

  • Performance: 4
  • Value for Money: 4
  • Overall: 4

AMD Radeon RX 6800 XT (reference)
Rs. 64,990 + taxes


  • Excellent stock cooler
  • Very good performance at 4K and 1440p 


  • No resolution upscaling at launch 
  • Expensive and hard to find

Ratings (out of 5)

  • Performance: 4.5
  • Value for Money: 3.5
  • Overall: 3.5

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